Idle Factory Tycoon
Grow a small workshop into a factory empire across five eras
- Android
- iOS
Pull the right pin and pour the gold into the captain's chest
Pull & Plunder: Pin Puzzle is a pin-pull physics puzzle game by Rui Codex for Android. Players pull pins, slide gates and turn valves so gold flows into Captain Bandit's chest while water, lava, sand and powder react with each other. All 200 caves are free; the game plays offline, with ads and optional purchases.
Scroll sideways or use the arrow keys.
Gold, water, lava, sand, powder and slime flow and react inside every cave.
Steam bridges, explosions, glass and floods, recorded in the Cave Journal.
Ten islands with ten boss caves, from a giant crab to the Kraken.
A failed try rewinds the cave in under a second.
A Cursed Cave every day and a rising-tide Storm Night every week.
All caves free, no ads in the first three caves, no banners, and offline play.
Every cave is a cross-section full of trapped treasure. Pull the right pin and a waterfall of coins pours into Captain Bandit's chest; pull the wrong one and the lava gets there first. Gates slide and valves turn, and the whole cave reacts: gold piles up, water rushes and powder waits for a spark. The puzzle is reading which way everything will flow before you touch anything.
Materials combine. Water meeting lava makes steam and a stone bridge the gold can slide across, lava meeting powder explodes, lava and sand make glass, wet sand holds back a flood, and slime creeps until water thins it. Eight materials and twelve reactions are recorded in a Cave Journal. Crabs, parrots, skeletons and sharks get in the way, washed away with a comic splash rather than any blood, and each island ends in a boss cave.
Failing is quick: one tap rewinds the cave in under a second, and five hearts refill over time. Ten islands hold 200 handmade caves and 10 boss caves, with a Cursed Cave each day and a weekly Storm Night. All caves are free and solvable for three stars; there are no ads in the first three caves, only occasional ads between caves after that, and no banners.
Casual puzzle players who enjoy cause-and-effect physics and want quick levels with a satisfying payoff.
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We design, build and publish our own apps with the same engineering we put into client software.
Built in Flutter on the Flame engine with a custom fixed-step fluid simulation for gold, water, lava, sand, powder and slime, plus a rewind that restores a cave in under a second. The game plays offline and is localised into 11 languages.
Yes. All 200 caves are free and can be solved and replayed for three stars. Remove Ads is a one-time purchase, and other purchases are cosmetic or convenience items.
There are no ads in the first three caves. After that, only occasional ads appear between caves, never while you play, and there are no banners.
Yes. The game plays offline.
No. Critters are washed away, scared off or sent flying with a comic splash, with no blood.
Not at the moment. Pull & Plunder is published on Google Play for Android phones and tablets; there is no App Store version yet.
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Rui Codex builds mobile apps, web platforms and integrations for businesses in Belgium and across the EU.