Screenshots

Scroll sideways or use the arrow keys.

Gold coins pouring down into a treasure chest after a pin is pulled, with Captain Bandit the raccoon watching
Water meeting lava and turning into steam and a stone bridge in Magma Reef
A powder explosion clearing the way for gold in Powderkeg Isle
Water washing away a group of crabs guarding the treasure chest
Boss cave with the Kraken blocking the path to the chest
A failed attempt about to be rewound, with the captain's tail caught by lava

Features

  • Real flowing physics

    Gold, water, lava, sand, powder and slime flow and react inside every cave.

  • 12 material reactions

    Steam bridges, explosions, glass and floods, recorded in the Cave Journal.

  • 200 handmade caves

    Ten islands with ten boss caves, from a giant crab to the Kraken.

  • One-tap rewind

    A failed try rewinds the cave in under a second.

  • Daily and weekly twists

    A Cursed Cave every day and a rising-tide Storm Night every week.

  • Fair play

    All caves free, no ads in the first three caves, no banners, and offline play.

About Pull & Plunder

Every cave is a cross-section full of trapped treasure. Pull the right pin and a waterfall of coins pours into Captain Bandit's chest; pull the wrong one and the lava gets there first. Gates slide and valves turn, and the whole cave reacts: gold piles up, water rushes and powder waits for a spark. The puzzle is reading which way everything will flow before you touch anything.

Materials combine. Water meeting lava makes steam and a stone bridge the gold can slide across, lava meeting powder explodes, lava and sand make glass, wet sand holds back a flood, and slime creeps until water thins it. Eight materials and twelve reactions are recorded in a Cave Journal. Crabs, parrots, skeletons and sharks get in the way, washed away with a comic splash rather than any blood, and each island ends in a boss cave.

Failing is quick: one tap rewinds the cave in under a second, and five hearts refill over time. Ten islands hold 200 handmade caves and 10 boss caves, with a Cursed Cave each day and a weekly Storm Night. All caves are free and solvable for three stars; there are no ads in the first three caves, only occasional ads between caves after that, and no banners.

Who it is for

Casual puzzle players who enjoy cause-and-effect physics and want quick levels with a satisfying payoff.

Pull & Plunder — Pull the right pin and pour the gold into the captain's chest

Watch the trailer

Watch the trailer

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Built by Rui Codex

We design, build and publish our own apps with the same engineering we put into client software.

Built in Flutter on the Flame engine with a custom fixed-step fluid simulation for gold, water, lava, sand, powder and slime, plus a rewind that restores a cave in under a second. The game plays offline and is localised into 11 languages.

Technology

  • Flutter
  • Dart
  • Flame

Related services

Frequently asked questions

Is Pull & Plunder free?

Yes. All 200 caves are free and can be solved and replayed for three stars. Remove Ads is a one-time purchase, and other purchases are cosmetic or convenience items.

Are there ads?

There are no ads in the first three caves. After that, only occasional ads appear between caves, never while you play, and there are no banners.

Does Pull & Plunder work offline?

Yes. The game plays offline.

Is it violent?

No. Critters are washed away, scared off or sent flying with a comic splash, with no blood.

Is Pull & Plunder on iPhone?

Not at the moment. Pull & Plunder is published on Google Play for Android phones and tablets; there is no App Store version yet.

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